A downloadable asset pack for Windows and Mac OS X

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A Unity package containing a camera setup for emulating GameBoy style visuals. The scene is rendered at 160 x 144, and has a custom shader to limit output to a 4-colour palette. The palette is supplied as a 4px x 1px texture and can be modified or even swapped at runtime as needed.

Some projects using GBCamera

Updated August 27, 2015 - v1.2

  • Added support for OpenGL ES 3.0 (tested on Samsung S6)

Updated August 26, 2015 - v1.1

  • Added support for fading the material - useful for transitions.
  • Added UI material to allow fading and palette use for Unity GUI elements
  • Added examples to show palette swapping, fading and UI setup
  • Includes 10 palette variations

Tested in Unity 5 only.

More information

Published1 year ago
Tags3D, camera, gameboy, GBJam, pixelart, Retro, shader, unity


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gbcamera_v1_2.unitypackage 190 kB